So I was connecting PS3 controller to my “Jerry Annihilator” robot tank the other day, and faced the weirdest (of that day) issue: Arduino’s compilation process was reliably failing with “Sketch is too big” error. Can you imagine?
Apparently, Ps3Controller library and its underlying dependency – Bluetooth Low Energy lib – were so big, that they wouldn’t fit into my trusty ESP32 module. However, quick googling suggested that changing partition scheme could help.
Indeed, choosing “Minimal SPIFFS” partition scheme from the “Tools” menu increased program storage space from 1.2MB to 1.9 megs, which is more than enough for my 1.4MB sketch.
So we’re all good, right? No, not entirely. As I mentioned in my previous post, I’m using
arduino-cli to compile the sketch on GitLab server. So naturally partition scheme should be specified there as well. But how? Is that even possible?
TL;DR yes, it’s possible, just add
--build-properties build.partitions=min_spiffs,upload.maximum_size=1966080 parameter to
arduino-cli compile call and magic will happen. But if you want to hear the whole story, stick around for a little bit longer
Long and beautiful story
How Arduino IDE applies partition scheme
First thing I wanted to know is how Arduino itself tells esp32 toolchain to use the partition scheme. Is that some sort of a parameter?
The build output window didn’t contain much, but as I suspected, there was a checkbox in Preferences window, which turned IDE into a chatter box.
Oh yeah, it started to talk alright. I copy-pasted the output to proper editor, and what do you know, very first two lines had
PartitionScheme parameters with
min_spiffs in them!
What’s more, down the output there was a line that connected
min_spiffs to actual CSV file:
The contents of that file wasn’t that interesting, but at least I learned the keyword I need to search by and somehow pass to my
arduino-cli compile call:
How arduino-cli applies partition scheme
Here I wanted to see if
arduino-cli‘s output looks similar to IDE’s.
arduino-cli compile --fqbn esp32:esp32:esp32 -v spit out a lot, and that ‘a lot’ looked awfully identical to what I saw in Arduino itself. Well, except for that partitioning thing – this time it was
This small experiment proved that
arduino-cli at least knows about partitions. I just needed to find the way to tell it about a particular one.
arduino-cli compile --help didn’t say a lot, but it did mention that there’s a
--build-properties parameter, and I’d bet my favourite horse that this is going to be the door to knock. But what values does it accept?
Having nothing left here I decided to look into that mysterious
~/.arduino15/packages/esp32 folder, where CSV with partition schemes were living. It only took
grep -ir min_spiffs to find the biggest clue possible.
The long strings obviously corresponded to the GUI menu items, but the shorter ones –
upload.maximum_size, could they be..?
arduino-cli compile --fqbn esp32:esp32:esp32 tank.ino --build-properties build.partitions=min_spiffs still failed. But this time the output did contain the correct partitioning scheme. Maybe adding the second parameter would finish the job.
And it did!
arduino-cli compile --fqbn esp32:esp32:esp32 tank.ino --build-properties build.partitions=min_spiffs,upload.maximum_size=1966080 thought for about a minute, and then produced perfectly valid
.bin file, which I was able to upload to the board. Both the ps3 controller logic and the firmware were fully functional.
Victory! Choosing between PS3 controller and my GitLab CI server I managed to keep them both.